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Other Games Online
VIDEO GAME CONNECTION - Game Manuals
Atari 2600
   Air Sea Battle       


AIR-SEA BATTLE

GAME PROGRAM TM INSTRUCTIONS

AIR-SEA BATTLE

NOTE: Use your Joystick Controllers with this Game Program.
Be sure the Controllers are firmly connected to your Console
unit. If, after inserting this Game Program into your Video
Computer System and turning it on, no playfield appears on
your television screen, turn the Console unit OFF, wait ten
seconds, and then turn it ON again.

CONTROLLER ACTION

Controller action varies depending on the game being played.
Details for Joystick Controller action can be found under
each game heading. In all cases, hold the controller with
the red button to your upper left towards the television screen.

SCORING

All games end after 2 minutes, 16 seconds of play, or when
either player scores 99 points. During the last 16 seconds,
the score will flash to show that the game is nearing the
end. Point scoring for each game is noted in that game's
instruction.

DIFFICULTY The Difficulty switches on your Atari Video
Computer System console control the size of the missile.
In Position "A" the missile is one-fourth the size of
position "B".

ANTI-AIRCRAFT(TM) GAMES

#
## Joystick
### Forward
###
##
########
########

30 degrees

###
###
###
### Joystick
### Center
###
#######
#######

60 degrees


##
##
## Joystick
## Back
##
##
#######
#######

90 degrees

Gun Position

Your Joystick Controller changes the angle of your "Anti-Aircraft
Gun" and also
the angle of the missile flight in Guided
Missile Games. Forward = 30 degree; center or rest = 60 degrees;
back = 90 degrees (straight up).

In the Anti-Aircraft games, from one to six flying objects will
move together across the playfield in a set. All objects in the
set must be hit before a new set will appear.
Each object scores one point.

GAME 1
This is the Anti-Aircraft game described above. Your missile
travels at the same angle your "Anti-Aircraft gun" was in at
the time you fire.

GAME 2
In this game, you and your opponent have "guided" missiles.
After firing, you control the angle of flight of your missile
by moving your Joystick Controller from front to back.

GAME 3
The left "gun" is fired continuously by the computer.
Using the right Joystick Controller, try to out score the
computer.

ANTI-AIRCRAFT(TM) GAMES

# #####
# #
########
########
#
#####

4 POINTS

##
## ####
#####################
#####################
#########
######

3 POINTS

#####
# #
## ####
##### #
## #
####

2 POINTS

##
####
#################
###########
######
######

1 POINT

############
#### ####
#### #### ####
#### ####
#### #### ####
############
####

NO POINTS

This set of Anti-Aircraft games adds a challenge to your
marksmanship. There are various flying objects on the
playfield travelling at different speeds and directions.
Each object has a different score value; Small Jet = 4
points; Large Jet = 3 points; Helicopter = 2 points; 747 =
1 points. The "Observation Blimps" flying randomly
across the bottom of the playfield score no points, and
act as an obstruction to your line of fire.

GAME 4
In this game your missile travels at the same angle as your
"gun" was in at the time you fired.

GAME 5
Using "guided" missiles try to outscore your opponent. After
firing, you control the angle of flight of your missile
by moving your Joystick Controller from front to back.

GAME 6
Here's another chance to beat the computer. The right
Joystick Controller is your "gun", while the computer
fires the left "gun" continuously.

TORPEDO(TM) GAMES



NO EFFECT
^^
\ || /
LEFT <--STOP--> RIGHT
/ || \
vv
NO EFFECT

Controller Action
You are a submarine captain firing torpedoes at ships moving
above you. By pushing your Joystick Controller to the left,
you move your submarine to the left. Moving it to the right
moves your submarine to the right.

You control half the playfield, your opponent controls the
other half. From one to six ships move across the playfield in
a set. When one set disappears from the playfield, a new set
appears. Each ship scores one point.

GAME 7

After firing, your torpedo travels straight up from where it
was fired.

GAME 8

In this game, you can "guide" your torpedo after firing. By
pushing your Joystick Controller to the left, you guide your
torpedo to the left. Moving the Joystick to the right guides
the torpedo to the right.

GAME 9

With non-guided torpedoes try to sink more ships that the
computer. You control the right submarine, the computer will
fire continuously from the left.

TORPEDO(TM) GAMES
#
# # #
#######
#######
######
####

4 POINTS

##
######
######################
###################
################

3 POINTS

# #
# #
# # # ##
########
######
#####

2 POINTS

##
##
##### ####
##################
#############
#########

1 POINT

## ## ##
######
######
## ## ##
##
####
###

NO POINTS

In this group of Torpedo games, mines travel randomly across
the bottom of the playfield, and act as obstructions to your
line of fire. The ships move at different speed and
directions. Each ship has a different point value: PT Boat = 4


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Copyright Video Game Connection, 2006. All rights reserved.
All images and text used on this page, were designed by Butch 'Dog' Knepp of K9-Dezyne, and are the sole property of Video Game Connection & shall NOT be reproduced in any form or manner without the express written consent of Video Game Connection. Any unauthorized use of this text or any image without prior written consent is considered a violation of any & all applicable copyright laws & will be vigorously prosecuted.