About Us
Contact Us
Click here to return main site!
Welcome Guest!


Auto Logon:

Stuff For Sale

Main Menu

Check Us Out!

Video Game Connection
4824 Memphis Ave.
Cleveland, Ohio 44144
HOURS: Mon-Fri 12-8
Sat 11-8 / Sun 12-6

Other Games Online
Atari 2600
   Desert Falcon       


c 1988


All around you are long stretches of sand, ancient pyramids baking in
the hot dead air, and constant danger.

The legends that brought you here are 30 centuries old. The tales tell
of thieves who plundered the Pharaoh's tomb, loading bags of gold,
silver, and precious gems onto their camels, then making off into the
desert. But in the night, horrible desert beasts pursued the robbers,
and the priceless treasure was scattered and lost. Not even a camel
was ever seen again.

Now you search for the lost treasure, daring the beaks and claws of the
desert guardians. As you scan the endless sand for the glitter of
jewels, your eye catches sight of gliding shadows. Something's coming!

You could turn back now and be safe. Or you could go on, and dare to
steal the Pharaoh's jewels.


1. Insert the Desert Falcon cartridge into your Atari 2600 or 7800(TM)

2. For one player, plug a joystick into the left controller jack. For
two players, plug a second joystick into the right controller jack.

3. Turn on your television, then press the [Power] button to turn on
your console. The Desert Falcon title and options screen appears.

4. Select game options by pressing [Select] or by using the left
joystick. Move the joystick handle up or down to choose one of four
skill levels: Novice (easiest), Standard, Advanced, or Expert (most
difficult) and to choose between a one- or two-player game. An
option is selected when it lights up.

5. Press [Reset] or the left joystick's fire button to start the game.

6. Press [Select] to redisplay the options screen at any time.


The Pharaoh's lost treasures--enormous gems, big golden eggs, and
silver ingots--are scattered among the ancient pyramids and obelisks.
Fly towards the treasures, then hover or hop over them to pick them up
and earn points. Use your joystick handle to maneuver. (Follow the
chart above.)

The treasures are guarded by flying and crawling beasts. Burrowing
Uwes crawl out of the sand to charge at you, and Vultures, Warrior
Phleas, Scarabs, Flying Fish, and Phantom Gliders attack from the air.
Darts fly at you, spit our by the Howling Sphinx waiting at the end of
the trail. All these enemies will destroy you if they hit you.

Protect yourself by firing darts. A direct hit destroys enemy
creatures and gains you points. You can also maneuver around enemies.
At higher levels, watch out for flame-throwing Fire Pots and dart-
shooting Mini-Sphinxes.

You begin the game with five lives. Each time you're hit or you crash
into an object you lose a life, but you will recover as long as you
have lives left.

The end of each desert trek brings you to the Howling Sphinx. You must
shoot this Sphinx in the middle of its face in order to get past it,
all the while dodging the darts and nasty creatures it spits at you.

| | |
| | |
| Fire darts | Press fire button once |
| | |
| Activate super powers | Press fire button twice, |
| | quickly ("DBL-PRESS") |
| | |
| Fly; gain altitude | Pull handle backward |
| | |
| Land, hop, or swim | Push handle forward |
| | |
| Maintain altitude in the air; | Release handle |
| stop on land | |
| | |
| Move left | Push handle left |
| | |
| Move right | Push handle right |


Hop over any three hieroglyphs scattered in the sand to gain super
powers. Super powers give you great advantages, such as letting you
destroy all enemies on screen at once or paralyze the Howling Sphinx.

Check the Gaming Box at the bottom of the screen to find out which
power you've gained and whether if requires pressing the fire button
twice quickly ("DBL-PRESS"). Some powers will be used up when you
double-press the fire button; other powers last for about 20 seconds.
A new power is awarded when you pick up three more hieroglyphs, whether
or not the previous power was used.

There are many super powers for you to discover (some of them are
described on the next page). But beware: in the higher levels of play
you can earn super problems, such as Shackles, as well as super powers.

Gaming Box [Image of the box below the game screen. The Current Score
is in the upper right corner. The score of Player 1 is on top, and the
score of player two is on the bottom. Below the score, and in the
middle, is the current Super Power the player possesses. Below this is
the Lives Remaining and Hieroglyphs Picked Up. The Lives Remaining of
Player 1 is on the left, the Hieroglyphs Picked Up is in the middle,
and the Lives Remaining of Player 2 is on the right. On the left side
of the bottom line, the Base Value per Treasure is shown. On the right
side of the bottom line, the Value Multipliers are shown.]


Ankh [Image of a "+" with a "o" on top of it.]

Bowl [Image of a bowl.]

Eye [Image of an eye, with an eyebrow, and a line coming out of its
right side.]

Man [Image of a man standing sideways, with a backpack and a walking

Bird [Image of a bird standing sideways.]

Cane [Image of a candycane.]

Feather [Image of a backwards 'P" with the top part colored in.]

Sun Over Water [Image of a colored in circle with three hyphens in a
line bellow it, and four hyphens in a line bellow

| | |
| | |
| Air Bomb | Pressing the fire button destroys all airborne |
| | enemies and enemy darts in sight |
| | |
| Decoy | Enemies are tricked into flying towards a decoy |
| | spot instead of towards you |
| | |
| Hold Sphinx | The Howling Sphinx is unable to spit creatures |
| | or darts at you |
| | |
| Invincible | Nothing can destroy you |
| | |
| Omnicide | All enemies on screen are destroyed when you |
| | double-press the fire button |
| | |
| Points | You are given free points |
| | |
| Polywater | You can fly and hop but not swim |
| | |
| | You are given two random hieroglyphs. The next |
| Roulette | hieroglyph you pick up determines your next |
| | super power |
| | |
| Shackles | You can fly and swim but not hop |
| | |
| Warp | You fly at lightning speed to the Howling Sphinx |



Each enemy you destroy earns you points. Destroying a flying enemy
increases the base value of treasures. You cannot shoot the Howling
Sphinx's darts.

| | | |
| | | |
| Mini-Sphinx | 1000 | 0 |
| | | |
| Warrior Phlea | 500 | 5 |
| | | |
| Scarab | 300 | 3 |
| | | |
| Flying Fish | 200 | 2 |
| | | |
| Vulture | 200 | 2 |
| | | |
| Burrowing Uwe | 150 | 0 |
| | | |
| Phantom Glider | 100 | 1 |


First Sphinx.............................................. 5,000 points
Each additional Sphinx......... previous Sphinx score plus 1,000 points
(up to 10,000 points maximum)


During regular game play, each treasure you pick up earns you the base
value, plus increase that treasure's value multiplier by 1. In the
bonus round, each treasure is worth the base value times its value


You earn a bonus life at every 10,000 points scored. You can have a
maximum of four lives remaining.


Destroying the Howling Sphinx gains you entrance to the bonus round.
Here your goal is to pick up as many treasures as you can in the time

During the bonus round, your time allowed is counted down in seconds in
the Gaming Box. The bonus score is tallied next to the time. When the
round ends, the bonus score is added to your current score. The last
hieroglyphs or super power you gained reappear along with your
remaining lives.

You are not attacked in the bonus round, and colliding with objects
will not cost you a life; only time is lost.


Gauge the altitude of flying beasts by watching their shadows.

Figure out what combination of hieroglyphs awards you which power. For
instance, the combination "Bird, Cane, Bowl" gives you Warp (except at
Novice level) while the combination "Cane, Bird, Bowl" (the same
hieroglyphs in a different order) gives you Air Bomb. Pick up a
particular combination when its power will do you the most good.

In the bonus round, go for the treasures that have the highest value

Gaming Box [Image of the box below the game screen. On the bottom
line, from left to right, are: Base Value per Treasure, Gem Value
Multiplier, Golden Egg Value Multiplier, and Silver Ingot Value
Multiplier. The line above the bottom line contains, from left to
right: Time Allowed and Bonus Score.


Mini-Sphinx [Image of a small dog lying down.]

Warrior Phlea [Image of a plane in a nose dive.]

Scarab [Image of a "diamond" with two white hyphens on the left

Flying Fish [Image of a fish in a nose dive with four wings.]

Fire Pot [Image of a pot with flames leaping out of it.]

Vulture [Image of a vulture in a nose dive.]

Burrowing Uwe [Image of a hollow "0" with a face on the left side.]

Phantom Glider [Image of a glider flying to the south-west.]

Howling Sphinx [Image of a large dog lying down.]


Golden Egg [Image of a "o" colored in.]

Gem [Image of a "v" colored in, with a top on it.]

Silver Ingot [Image of a horizontal bar.]

Page Load Time: 0.002 seconds
Copyright Video Game Connection, 2006. All rights reserved.
All images and text used on this page, were designed by Butch 'Dog' Knepp of K9-Dezyne, and are the sole property of Video Game Connection & shall NOT be reproduced in any form or manner without the express written consent of Video Game Connection. Any unauthorized use of this text or any image without prior written consent is considered a violation of any & all applicable copyright laws & will be vigorously prosecuted.