(1 Player vs. Computer)
Hit as many falling, fast-moving targets as you can. Move your laser
base to avoid being hit yourself. Keep shooting as long as your bases
last, and try for a great Peak Score!
For You Atari* Video Game System
C Mattel, Inc. 1982 Mattel Canada, Inc., Toronto, Ontario, Canada. M8Z 5R5
*ATARI is a trademark of ATARI INC.
You start with 10 laser defense bases. Several things fall from the
sky: rocks, spinning white bombs, "smart" guided missiles and - when
your score goes over 20,000 - UFO bombs. If your active laser is hit
OR a spinner lands, you lose that base. You get another base whenever
your peak score goes up 1,000 points. As the score goes higher more
targets appear - falling faster.
Use joysticks or one paddle controller. The paddle moves the base faster,
and we recommend it for a better game. Plug paddles or joystick into
LEFT CONTROLLER jack.
---------  -------
|o |    [| _ |
| |  /____/ \____\
|<- O ->| <--   --> \ | O | /
| |  | |
| |  | |
---------     \_____/
Move Left Move Left
Move Right Move Right
Press red button to shoot ... hold in for repeat firing.
RIGHT SWITCH: Set at "B" to play game at regular skill level.
Set at "A" to play at accelerated speed (same pace and targets
as if score were over 50,000).
LEFT SWITCH: Set at "B" for manual firing mode. Set at "A" for
automatic firing. NOTE: Switches can be changed during the game.
TO START THE GAME, DEPRESS RESET SWITCH, THEN PRESS CONTROLLER BUTTON.
Move your active laser base to get directly under a target, then fire
your laser. Avoid being hit by any falling object.
The number at lower right shows how many laser bases you have. You
get a new base whenever your peak score increases 1,000 points.
NOTE: If your score goes down, then rises, you don't get an extra
base when you pass your old peak level. You must advance another
1,000 points to win a bonus base.
WHEN ALL BASES ARE LOST, THE GAME ENDS AND YOUR PEAK SCORE APPEARS.
OOOOOO OO Rocks ... A small rock gives you twice as many points
OOOOOOOO as a big one. And small rocks that land
OOO OOOOOO unhit cost you twice as many points. When
OOOO OOOOOO big rocks are hit they usually split in two.
OOOOOO OOOOOO OOOOOOOO
OOOO OOOO OOOO OOOO
OO OO OOOO
OOOOOOOO Spinners ... If a spinner lands, it costs you one laser
OO OO base. Spinners make audible alarm signals.
OOOOOO Pulsars ... These guided missiles try to home in on your
OOOOOOOOOO base, and change course as they fall. You don't
OOOOOOOOOO lose points if pulsars land, but if you can hit
OOOOOO one, it has the value of 8 big rocks. Pulsars
OO make a beeping sound as they attack.
OOOO OOOO UFO's ... When your score is over 20,000, UFOs occasionally
OOOOOO fly past, dropping bombs on your active base
OOOOOO location. You get no points for hitting the
OOOOOOOOOO bombs, but each UFO hit is worth 10 large rocks.
OOOOOOOOOOOOOO UFOs make a distinctive sound as they fly across.
OO OO OO OO
IF YOU ARE HIT, WAIT FOR EXPLOSION TO STOP THEN PRESS BUTTON TO CONTINUE.
The number at the lower center of the screen is your current score.
It changes when you hit a target, when rocks land, and when you
lose a base. Score increases when you hit ...
Score Big Small Spinner Pulsar UFO
Range Rock Rock
0- 1,000 10 20 40 80 *
1,000- 5,000 20 40 80 160 *
5,000-20,000 30 60 120 240 *
20,000-50,000 40 80 160 320 400
over 50,000 50 100 200 400 500
Screen background color changes when score goes from one range to
Score decreases when ...
Your Base Is Hit
Score Big Rock Small Rock Spinner By Rock, Pulsar
Range Lands Lands Lands Or UFO Bomb
0- 1,000 5 10 100 100
1,000- 5,000 10 20 200 200
5,000-20,000 15 30 300 300
20,000-50,000 20 40 400 400
over 50,000 25 50 500 500
SCORE IS NEVER LESS THAN ZERO.
Whenever you have a choice between big and small rocks, shoot at the
Don't shoot rocks very close to you - the explosion can blow up your
Remember: if any spinners land, you lose a base. Shoot at them as
soon as they appear.
Don't try to run away from pulsars and UFOs.. Get directly underneath
them fast - then shoot!